How V Rising’s map is different from Valheim’s map

V Rising is often compared to the similar survival game Valheim. However, a big difference between them is how their cards are made.

V rising is an MMO survival crafting game which is presented as a mix between Diablo and Valheimbut a huge difference between Valheim and V rising that’s how their cards work. Valheim uses procedural generation to create unique maps every time, while V rising has a fixed map that is the same among all playthroughs. One could circumvent the randomness by using a Valheim Map World Generator to display maps of the game world, but there is no in-game method to do this, meaning for most players the world will be completely unfamiliar. While similar in many other ways, this generation of cards sets them apart from each other and caters to different player interests.


Valheim puts players in the role of Vikings as they are stuck in purgatory exploring the legendary Yggdrasil, the World Tree. The story is open-ended, with players tasked with exploring the seas, forests, and snows of a dangerous land as they carve out a homestead. Likewise, V rising has similar open elements with players becoming immortal vampires instead of Vikings. However, while Valheim leans heavily on themes of exploration, V rising takes a more structured approach with quests and a static map.

Related: Everything Valheim Does Even Better Than V Rising

V rising and Valheim are often compared to each other for their strong survival crafting elements. There are, however, major differences between them. Apart from superficial differences like the need for food and stamina in Valheim, a big difference is how their cards are made. Although seemingly minor, these different card generation methods can have very significant effects on the types of players attracted to each game. For those who love exploration, Valheim may be a better fit while V Rising the static map may be more desirable for those looking for stability and consistency.

V Rising’s Structured Map Contrasts Valheim’s Procedural Generation

Valheim vs V Rising Static Map Procedurally Generated Map

The map of V rising is set in a fictional medieval European setting consisting of 5 regions. The player will always start at the bottom of the map and slowly work their way up as they progress through the game. Regions and camps are fixed, meaning the player will encounter the same enemies in the same locations that continually respawn. This plays well with the structured questlines of V rising, which require players to progress in a linear fashion as they build a castle and unlock new technologies and spells. The immutable map also means players can plan castles more freely, like around V Rising best base locations. This type of map provides greater consistency than would be available in a procedurally generated map.

Valheim, on the other hand, procedurally generates maps from short “seeds” or code that causes a specific generation of a massive map. This type of map is completely random each time it is run. Although similar regions are placed together, the specific layout will be different each time. This randomness forces the player to explore the map each time to find an optimal location for their base, in addition to finding specific resources and dungeons. However, it can also lead to some fun mishaps, like a swampy dungeon appearing in from Valheim plains. Luckily, it lends itself well to exploration themes. Valheim capitalizes, much more than V rising.

Ultimately, it’s up to individual players to decide what works best for them. Whereas V Rising The set map can be predictable, it is consistent and allows players to plan multiple games and castles with a little surprise. Conversely, other players can enjoy the thrill of exploring a new map each time in Valheim. Both V rising and Valheim are solid entries into the survival crafting genre, and it’s exciting to see such variety in what’s available to different players.

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