Although many changes made in newer versions Call of Duty Zombie experiences are for the best, with some fans still nostalgic and hoping for something comparable to the old modes. While this ranges from players wanting smaller Zombies maps to a team of quirky characters instead of Operators, sometimes it’s the little things that players miss.
It’s for this reason that the Zombies fan base had such harsh reactions to Call of Duty: Vanguardit lacks the Pack-A-Punch camo and Call of Duty: Black Ops 4The non-existent advantage of Jingles, as these small details go a long way in making the mode more unique. This same perspective applies to the HUDs featured in recent Zombies experiences, as they are seen by most as a major step up from what has come before. While it might seem odd to put so much emphasis on something as simple as a HUD, it actually makes a lot of sense.
Why HUDs in Call of Duty Zombies are so important
In Call of Duty Zombies, every detail contributes to the identity of a card. This can be seen everywhere players look, as the best Zombies cards stand out in different ways. Origins’ skybox being full of fighter jets and giant robots gives the map a great aesthetic, while Mob of the Dread’s hellish atmosphere makes Alcatraz an even more special setting than it would be. normally. The wildly different zombie designs seen on Shangri-La are another example of the little details that make a difference, as are the various Pack-A-Punch camouflages seen over the years.
For a while, a single HUD was the norm, and it joined different Wonder weapons and mini bosses to give the maps a bit more personality. Buried’s Western HUD Font is a good example of this, as no matter where players were looking, it reminded them of the setting they were exploring. Likewise, Shadows of Evil’s orange HUD matched the color scheme of Morg City, adding even more personality to a map that was full of it.
If there was any evidence needed to prove the importance of a HUD, the outcry over the Call of Duty: Black Ops 4 version is a perfect example. Not only did each card share the same HUD, but the HUD in Black Ops 4 was extremely crowded and not visually appealing at all. While some loved the chaos story and even the game’s divisive approach to perks, most would agree that the HUD was an eyesore. With the amount of time players spend staring at a HUD in an FPS, this is problematic.
While Call of Duty: Black Ops Cold War featured a neater HUD, it was quite bland, and there were no special variations for each map. It was a shame, because it’s easy to imagine a patriotic HUD for a map like Forsaken. Call of Duty: Vanguard seemingly continued the trend of a single HUD, with the latest Zombie mode offering an innocuous but forgettable heads-up display.
Every time Treyarch’s next game comes out, it has to be a full Zombies experience, because the community is in shambles after the release of Avant-garde. While multiple maps filled with secrets and deep mechanics would be a good place to start, small features should also be kept in mind. Although a special HUD for each Zombies map takes extra time and effort from the developers, it may be worth it, as this simple touch has added a lot to Buried and other classic maps. Hopefully unique HUDs return one day, because it’s the little touches that help make Call of Duty Such special zombies.
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